summaryrefslogtreecommitdiffstats
diff options
context:
space:
mode:
authorLiam <byteslice@airmail.cc>2024-01-12 06:46:17 +0100
committerLiam <byteslice@airmail.cc>2024-01-31 17:27:20 +0100
commit2b1dd3bef511806aa479ec93e3d9b414db80d4a9 (patch)
tree24ef32a78ab1c4c13363fbed9d61774724753aa8
parentvideo_core: consistently account for resolution scaling when rendering (diff)
downloadyuzu-2b1dd3bef511806aa479ec93e3d9b414db80d4a9.tar
yuzu-2b1dd3bef511806aa479ec93e3d9b414db80d4a9.tar.gz
yuzu-2b1dd3bef511806aa479ec93e3d9b414db80d4a9.tar.bz2
yuzu-2b1dd3bef511806aa479ec93e3d9b414db80d4a9.tar.lz
yuzu-2b1dd3bef511806aa479ec93e3d9b414db80d4a9.tar.xz
yuzu-2b1dd3bef511806aa479ec93e3d9b414db80d4a9.tar.zst
yuzu-2b1dd3bef511806aa479ec93e3d9b414db80d4a9.zip
-rw-r--r--src/video_core/CMakeLists.txt2
-rw-r--r--src/video_core/renderer_opengl/gl_blit_screen.cpp519
-rw-r--r--src/video_core/renderer_opengl/gl_blit_screen.h110
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.h1
-rw-r--r--src/video_core/renderer_opengl/renderer_opengl.cpp506
-rw-r--r--src/video_core/renderer_opengl/renderer_opengl.h78
6 files changed, 639 insertions, 577 deletions
diff --git a/src/video_core/CMakeLists.txt b/src/video_core/CMakeLists.txt
index 36aa7bb66..c158970f2 100644
--- a/src/video_core/CMakeLists.txt
+++ b/src/video_core/CMakeLists.txt
@@ -118,6 +118,8 @@ add_library(video_core STATIC
renderer_null/renderer_null.h
renderer_opengl/blit_image.cpp
renderer_opengl/blit_image.h
+ renderer_opengl/gl_blit_screen.cpp
+ renderer_opengl/gl_blit_screen.h
renderer_opengl/gl_buffer_cache_base.cpp
renderer_opengl/gl_buffer_cache.cpp
renderer_opengl/gl_buffer_cache.h
diff --git a/src/video_core/renderer_opengl/gl_blit_screen.cpp b/src/video_core/renderer_opengl/gl_blit_screen.cpp
new file mode 100644
index 000000000..88757ba38
--- /dev/null
+++ b/src/video_core/renderer_opengl/gl_blit_screen.cpp
@@ -0,0 +1,519 @@
+// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "video_core/framebuffer_config.h"
+#include "video_core/host_shaders/ffx_a_h.h"
+#include "video_core/host_shaders/ffx_fsr1_h.h"
+#include "video_core/host_shaders/full_screen_triangle_vert.h"
+#include "video_core/host_shaders/fxaa_frag.h"
+#include "video_core/host_shaders/fxaa_vert.h"
+#include "video_core/host_shaders/opengl_fidelityfx_fsr_easu_frag.h"
+#include "video_core/host_shaders/opengl_fidelityfx_fsr_frag.h"
+#include "video_core/host_shaders/opengl_fidelityfx_fsr_rcas_frag.h"
+#include "video_core/host_shaders/opengl_present_frag.h"
+#include "video_core/host_shaders/opengl_present_scaleforce_frag.h"
+#include "video_core/host_shaders/opengl_present_vert.h"
+#include "video_core/host_shaders/opengl_smaa_glsl.h"
+#include "video_core/host_shaders/present_bicubic_frag.h"
+#include "video_core/host_shaders/present_gaussian_frag.h"
+#include "video_core/host_shaders/smaa_blending_weight_calculation_frag.h"
+#include "video_core/host_shaders/smaa_blending_weight_calculation_vert.h"
+#include "video_core/host_shaders/smaa_edge_detection_frag.h"
+#include "video_core/host_shaders/smaa_edge_detection_vert.h"
+#include "video_core/host_shaders/smaa_neighborhood_blending_frag.h"
+#include "video_core/host_shaders/smaa_neighborhood_blending_vert.h"
+#include "video_core/renderer_opengl/gl_blit_screen.h"
+#include "video_core/renderer_opengl/gl_rasterizer.h"
+#include "video_core/renderer_opengl/gl_shader_manager.h"
+#include "video_core/renderer_opengl/gl_shader_util.h"
+#include "video_core/renderer_opengl/gl_state_tracker.h"
+#include "video_core/smaa_area_tex.h"
+#include "video_core/smaa_search_tex.h"
+#include "video_core/textures/decoders.h"
+
+namespace OpenGL {
+
+namespace {
+constexpr GLint PositionLocation = 0;
+constexpr GLint TexCoordLocation = 1;
+constexpr GLint ModelViewMatrixLocation = 0;
+
+struct ScreenRectVertex {
+ constexpr ScreenRectVertex(u32 x, u32 y, GLfloat u, GLfloat v)
+ : position{{static_cast<GLfloat>(x), static_cast<GLfloat>(y)}}, tex_coord{{u, v}} {}
+
+ std::array<GLfloat, 2> position;
+ std::array<GLfloat, 2> tex_coord;
+};
+
+/**
+ * Defines a 1:1 pixel ortographic projection matrix with (0,0) on the top-left
+ * corner and (width, height) on the lower-bottom.
+ *
+ * The projection part of the matrix is trivial, hence these operations are represented
+ * by a 3x2 matrix.
+ */
+std::array<GLfloat, 3 * 2> MakeOrthographicMatrix(float width, float height) {
+ std::array<GLfloat, 3 * 2> matrix; // Laid out in column-major order
+
+ // clang-format off
+ matrix[0] = 2.f / width; matrix[2] = 0.f; matrix[4] = -1.f;
+ matrix[1] = 0.f; matrix[3] = -2.f / height; matrix[5] = 1.f;
+ // Last matrix row is implicitly assumed to be [0, 0, 1].
+ // clang-format on
+
+ return matrix;
+}
+} // namespace
+
+BlitScreen::BlitScreen(RasterizerOpenGL& rasterizer_,
+ Tegra::MaxwellDeviceMemoryManager& device_memory_,
+ StateTracker& state_tracker_, ProgramManager& program_manager_,
+ Device& device_)
+ : rasterizer(rasterizer_), device_memory(device_memory_), state_tracker(state_tracker_),
+ program_manager(program_manager_), device(device_) {
+ // Create shader programs
+ fxaa_vertex = CreateProgram(HostShaders::FXAA_VERT, GL_VERTEX_SHADER);
+ fxaa_fragment = CreateProgram(HostShaders::FXAA_FRAG, GL_FRAGMENT_SHADER);
+
+ const auto replace_include = [](std::string& shader_source, std::string_view include_name,
+ std::string_view include_content) {
+ const std::string include_string = fmt::format("#include \"{}\"", include_name);
+ const std::size_t pos = shader_source.find(include_string);
+ ASSERT(pos != std::string::npos);
+ shader_source.replace(pos, include_string.size(), include_content);
+ };
+
+ const auto SmaaShader = [&](std::string_view specialized_source, GLenum stage) {
+ std::string shader_source{specialized_source};
+ replace_include(shader_source, "opengl_smaa.glsl", HostShaders::OPENGL_SMAA_GLSL);
+ return CreateProgram(shader_source, stage);
+ };
+
+ smaa_edge_detection_vert = SmaaShader(HostShaders::SMAA_EDGE_DETECTION_VERT, GL_VERTEX_SHADER);
+ smaa_edge_detection_frag =
+ SmaaShader(HostShaders::SMAA_EDGE_DETECTION_FRAG, GL_FRAGMENT_SHADER);
+ smaa_blending_weight_calculation_vert =
+ SmaaShader(HostShaders::SMAA_BLENDING_WEIGHT_CALCULATION_VERT, GL_VERTEX_SHADER);
+ smaa_blending_weight_calculation_frag =
+ SmaaShader(HostShaders::SMAA_BLENDING_WEIGHT_CALCULATION_FRAG, GL_FRAGMENT_SHADER);
+ smaa_neighborhood_blending_vert =
+ SmaaShader(HostShaders::SMAA_NEIGHBORHOOD_BLENDING_VERT, GL_VERTEX_SHADER);
+ smaa_neighborhood_blending_frag =
+ SmaaShader(HostShaders::SMAA_NEIGHBORHOOD_BLENDING_FRAG, GL_FRAGMENT_SHADER);
+
+ present_vertex = CreateProgram(HostShaders::OPENGL_PRESENT_VERT, GL_VERTEX_SHADER);
+ present_bilinear_fragment = CreateProgram(HostShaders::OPENGL_PRESENT_FRAG, GL_FRAGMENT_SHADER);
+ present_bicubic_fragment = CreateProgram(HostShaders::PRESENT_BICUBIC_FRAG, GL_FRAGMENT_SHADER);
+ present_gaussian_fragment =
+ CreateProgram(HostShaders::PRESENT_GAUSSIAN_FRAG, GL_FRAGMENT_SHADER);
+ present_scaleforce_fragment =
+ CreateProgram(fmt::format("#version 460\n{}", HostShaders::OPENGL_PRESENT_SCALEFORCE_FRAG),
+ GL_FRAGMENT_SHADER);
+
+ std::string fsr_source{HostShaders::OPENGL_FIDELITYFX_FSR_FRAG};
+ replace_include(fsr_source, "ffx_a.h", HostShaders::FFX_A_H);
+ replace_include(fsr_source, "ffx_fsr1.h", HostShaders::FFX_FSR1_H);
+
+ std::string fsr_easu_frag_source{HostShaders::OPENGL_FIDELITYFX_FSR_EASU_FRAG};
+ std::string fsr_rcas_frag_source{HostShaders::OPENGL_FIDELITYFX_FSR_RCAS_FRAG};
+ replace_include(fsr_easu_frag_source, "opengl_fidelityfx_fsr.frag", fsr_source);
+ replace_include(fsr_rcas_frag_source, "opengl_fidelityfx_fsr.frag", fsr_source);
+
+ fsr = std::make_unique<FSR>(HostShaders::FULL_SCREEN_TRIANGLE_VERT, fsr_easu_frag_source,
+ fsr_rcas_frag_source);
+
+ // Generate presentation sampler
+ present_sampler.Create();
+ glSamplerParameteri(present_sampler.handle, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glSamplerParameteri(present_sampler.handle, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glSamplerParameteri(present_sampler.handle, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glSamplerParameteri(present_sampler.handle, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ glSamplerParameteri(present_sampler.handle, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
+
+ present_sampler_nn.Create();
+ glSamplerParameteri(present_sampler_nn.handle, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glSamplerParameteri(present_sampler_nn.handle, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glSamplerParameteri(present_sampler_nn.handle, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glSamplerParameteri(present_sampler_nn.handle, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ glSamplerParameteri(present_sampler_nn.handle, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
+
+ // Generate VBO handle for drawing
+ vertex_buffer.Create();
+
+ // Attach vertex data to VAO
+ glNamedBufferData(vertex_buffer.handle, sizeof(ScreenRectVertex) * 4, nullptr, GL_STREAM_DRAW);
+
+ // Allocate textures for the screen
+ framebuffer_texture.resource.Create(GL_TEXTURE_2D);
+
+ const GLuint texture = framebuffer_texture.resource.handle;
+ glTextureStorage2D(texture, 1, GL_RGBA8, 1, 1);
+
+ // Clear screen to black
+ const u8 framebuffer_data[4] = {0, 0, 0, 0};
+ glClearTexImage(framebuffer_texture.resource.handle, 0, GL_RGBA, GL_UNSIGNED_BYTE,
+ framebuffer_data);
+
+ aa_framebuffer.Create();
+
+ smaa_area_tex.Create(GL_TEXTURE_2D);
+ glTextureStorage2D(smaa_area_tex.handle, 1, GL_RG8, AREATEX_WIDTH, AREATEX_HEIGHT);
+ glTextureSubImage2D(smaa_area_tex.handle, 0, 0, 0, AREATEX_WIDTH, AREATEX_HEIGHT, GL_RG,
+ GL_UNSIGNED_BYTE, areaTexBytes);
+ smaa_search_tex.Create(GL_TEXTURE_2D);
+ glTextureStorage2D(smaa_search_tex.handle, 1, GL_R8, SEARCHTEX_WIDTH, SEARCHTEX_HEIGHT);
+ glTextureSubImage2D(smaa_search_tex.handle, 0, 0, 0, SEARCHTEX_WIDTH, SEARCHTEX_HEIGHT, GL_RED,
+ GL_UNSIGNED_BYTE, searchTexBytes);
+
+ // Enable unified vertex attributes and query vertex buffer address when the driver supports it
+ if (device.HasVertexBufferUnifiedMemory()) {
+ glEnableClientState(GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV);
+ glEnableClientState(GL_ELEMENT_ARRAY_UNIFIED_NV);
+ glMakeNamedBufferResidentNV(vertex_buffer.handle, GL_READ_ONLY);
+ glGetNamedBufferParameterui64vNV(vertex_buffer.handle, GL_BUFFER_GPU_ADDRESS_NV,
+ &vertex_buffer_address);
+ }
+}
+
+FramebufferTextureInfo BlitScreen::PrepareRenderTarget(
+ const Tegra::FramebufferConfig& framebuffer) {
+ // If framebuffer is provided, reload it from memory to a texture
+ if (framebuffer_texture.width != static_cast<GLsizei>(framebuffer.width) ||
+ framebuffer_texture.height != static_cast<GLsizei>(framebuffer.height) ||
+ framebuffer_texture.pixel_format != framebuffer.pixel_format ||
+ gl_framebuffer_data.empty()) {
+ // Reallocate texture if the framebuffer size has changed.
+ // This is expected to not happen very often and hence should not be a
+ // performance problem.
+ ConfigureFramebufferTexture(framebuffer);
+ }
+
+ // Load the framebuffer from memory if needed
+ return LoadFBToScreenInfo(framebuffer);
+}
+
+FramebufferTextureInfo BlitScreen::LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuffer) {
+ const DAddr framebuffer_addr{framebuffer.address + framebuffer.offset};
+ const auto accelerated_info =
+ rasterizer.AccelerateDisplay(framebuffer, framebuffer_addr, framebuffer.stride);
+ if (accelerated_info) {
+ return *accelerated_info;
+ }
+
+ // Reset the screen info's display texture to its own permanent texture
+ FramebufferTextureInfo info{};
+ info.display_texture = framebuffer_texture.resource.handle;
+ info.width = framebuffer.width;
+ info.height = framebuffer.height;
+ info.scaled_width = framebuffer.width;
+ info.scaled_height = framebuffer.height;
+
+ // TODO(Rodrigo): Read this from HLE
+ constexpr u32 block_height_log2 = 4;
+ const auto pixel_format{
+ VideoCore::Surface::PixelFormatFromGPUPixelFormat(framebuffer.pixel_format)};
+ const u32 bytes_per_pixel{VideoCore::Surface::BytesPerBlock(pixel_format)};
+ const u64 size_in_bytes{Tegra::Texture::CalculateSize(
+ true, bytes_per_pixel, framebuffer.stride, framebuffer.height, 1, block_height_log2, 0)};
+ const u8* const host_ptr{device_memory.GetPointer<u8>(framebuffer_addr)};
+ const std::span<const u8> input_data(host_ptr, size_in_bytes);
+ Tegra::Texture::UnswizzleTexture(gl_framebuffer_data, input_data, bytes_per_pixel,
+ framebuffer.width, framebuffer.height, 1, block_height_log2,
+ 0);
+
+ glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, static_cast<GLint>(framebuffer.stride));
+
+ // Update existing texture
+ // TODO: Test what happens on hardware when you change the framebuffer dimensions so that
+ // they differ from the LCD resolution.
+ // TODO: Applications could theoretically crash yuzu here by specifying too large
+ // framebuffer sizes. We should make sure that this cannot happen.
+ glTextureSubImage2D(framebuffer_texture.resource.handle, 0, 0, 0, framebuffer.width,
+ framebuffer.height, framebuffer_texture.gl_format,
+ framebuffer_texture.gl_type, gl_framebuffer_data.data());
+
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
+
+ return info;
+}
+
+void BlitScreen::ConfigureFramebufferTexture(const Tegra::FramebufferConfig& framebuffer) {
+ framebuffer_texture.width = framebuffer.width;
+ framebuffer_texture.height = framebuffer.height;
+ framebuffer_texture.pixel_format = framebuffer.pixel_format;
+
+ const auto pixel_format{
+ VideoCore::Surface::PixelFormatFromGPUPixelFormat(framebuffer.pixel_format)};
+ const u32 bytes_per_pixel{VideoCore::Surface::BytesPerBlock(pixel_format)};
+ gl_framebuffer_data.resize(framebuffer_texture.width * framebuffer_texture.height *
+ bytes_per_pixel);
+
+ GLint internal_format;
+ switch (framebuffer.pixel_format) {
+ case Service::android::PixelFormat::Rgba8888:
+ internal_format = GL_RGBA8;
+ framebuffer_texture.gl_format = GL_RGBA;
+ framebuffer_texture.gl_type = GL_UNSIGNED_INT_8_8_8_8_REV;
+ break;
+ case Service::android::PixelFormat::Rgb565:
+ internal_format = GL_RGB565;
+ framebuffer_texture.gl_format = GL_RGB;
+ framebuffer_texture.gl_type = GL_UNSIGNED_SHORT_5_6_5;
+ break;
+ default:
+ internal_format = GL_RGBA8;
+ framebuffer_texture.gl_format = GL_RGBA;
+ framebuffer_texture.gl_type = GL_UNSIGNED_INT_8_8_8_8_REV;
+ // UNIMPLEMENTED_MSG("Unknown framebuffer pixel format: {}",
+ // static_cast<u32>(framebuffer.pixel_format));
+ break;
+ }
+
+ framebuffer_texture.resource.Release();
+ framebuffer_texture.resource.Create(GL_TEXTURE_2D);
+ glTextureStorage2D(framebuffer_texture.resource.handle, 1, internal_format,
+ framebuffer_texture.width, framebuffer_texture.height);
+ aa_texture.Release();
+ aa_texture.Create(GL_TEXTURE_2D);
+ glTextureStorage2D(aa_texture.handle, 1, GL_RGBA16F,
+ Settings::values.resolution_info.ScaleUp(framebuffer_texture.width),
+ Settings::values.resolution_info.ScaleUp(framebuffer_texture.height));
+ glNamedFramebufferTexture(aa_framebuffer.handle, GL_COLOR_ATTACHMENT0, aa_texture.handle, 0);
+ smaa_edges_tex.Release();
+ smaa_edges_tex.Create(GL_TEXTURE_2D);
+ glTextureStorage2D(smaa_edges_tex.handle, 1, GL_RG16F,
+ Settings::values.resolution_info.ScaleUp(framebuffer_texture.width),
+ Settings::values.resolution_info.ScaleUp(framebuffer_texture.height));
+ smaa_blend_tex.Release();
+ smaa_blend_tex.Create(GL_TEXTURE_2D);
+ glTextureStorage2D(smaa_blend_tex.handle, 1, GL_RGBA16F,
+ Settings::values.resolution_info.ScaleUp(framebuffer_texture.width),
+ Settings::values.resolution_info.ScaleUp(framebuffer_texture.height));
+}
+
+void BlitScreen::DrawScreen(const Tegra::FramebufferConfig& framebuffer,
+ const Layout::FramebufferLayout& layout) {
+ FramebufferTextureInfo info = PrepareRenderTarget(framebuffer);
+ const auto crop = Tegra::NormalizeCrop(framebuffer, info.width, info.height);
+
+ // TODO: Signal state tracker about these changes
+ state_tracker.NotifyScreenDrawVertexArray();
+ state_tracker.NotifyPolygonModes();
+ state_tracker.NotifyViewport0();
+ state_tracker.NotifyScissor0();
+ state_tracker.NotifyColorMask(0);
+ state_tracker.NotifyBlend0();
+ state_tracker.NotifyFramebuffer();
+ state_tracker.NotifyFrontFace();
+ state_tracker.NotifyCullTest();
+ state_tracker.NotifyDepthTest();
+ state_tracker.NotifyStencilTest();
+ state_tracker.NotifyPolygonOffset();
+ state_tracker.NotifyRasterizeEnable();
+ state_tracker.NotifyFramebufferSRGB();
+ state_tracker.NotifyLogicOp();
+ state_tracker.NotifyClipControl();
+ state_tracker.NotifyAlphaTest();
+
+ state_tracker.ClipControl(GL_LOWER_LEFT, GL_ZERO_TO_ONE);
+
+ glEnable(GL_CULL_FACE);
+ glDisable(GL_COLOR_LOGIC_OP);
+ glDisable(GL_DEPTH_TEST);
+ glDisable(GL_STENCIL_TEST);
+ glDisable(GL_POLYGON_OFFSET_FILL);
+ glDisable(GL_RASTERIZER_DISCARD);
+ glDisable(GL_ALPHA_TEST);
+ glDisablei(GL_BLEND, 0);
+ glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+ glCullFace(GL_BACK);
+ glFrontFace(GL_CW);
+ glColorMaski(0, GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
+ glDepthRangeIndexed(0, 0.0, 0.0);
+
+ glBindTextureUnit(0, info.display_texture);
+
+ auto anti_aliasing = Settings::values.anti_aliasing.GetValue();
+ if (anti_aliasing >= Settings::AntiAliasing::MaxEnum) {
+ LOG_ERROR(Render_OpenGL, "Invalid antialiasing option selected {}", anti_aliasing);
+ anti_aliasing = Settings::AntiAliasing::None;
+ Settings::values.anti_aliasing.SetValue(anti_aliasing);
+ }
+
+ if (anti_aliasing != Settings::AntiAliasing::None) {
+ glEnablei(GL_SCISSOR_TEST, 0);
+ auto scissor_width = Settings::values.resolution_info.ScaleUp(framebuffer_texture.width);
+ auto viewport_width = static_cast<GLfloat>(scissor_width);
+ auto scissor_height = Settings::values.resolution_info.ScaleUp(framebuffer_texture.height);
+ auto viewport_height = static_cast<GLfloat>(scissor_height);
+
+ glScissorIndexed(0, 0, 0, scissor_width, scissor_height);
+ glViewportIndexedf(0, 0.0f, 0.0f, viewport_width, viewport_height);
+
+ glBindSampler(0, present_sampler.handle);
+ GLint old_read_fb;
+ GLint old_draw_fb;
+ glGetIntegerv(GL_READ_FRAMEBUFFER_BINDING, &old_read_fb);
+ glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &old_draw_fb);
+
+ switch (anti_aliasing) {
+ case Settings::AntiAliasing::Fxaa: {
+ program_manager.BindPresentPrograms(fxaa_vertex.handle, fxaa_fragment.handle);
+ glBindFramebuffer(GL_DRAW_FRAMEBUFFER, aa_framebuffer.handle);
+ glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
+ } break;
+ case Settings::AntiAliasing::Smaa: {
+ glClearColor(0, 0, 0, 0);
+ glFrontFace(GL_CCW);
+ glBindFramebuffer(GL_DRAW_FRAMEBUFFER, aa_framebuffer.handle);
+ glBindSampler(1, present_sampler.handle);
+ glBindSampler(2, present_sampler.handle);
+
+ glNamedFramebufferTexture(aa_framebuffer.handle, GL_COLOR_ATTACHMENT0,
+ smaa_edges_tex.handle, 0);
+ glClear(GL_COLOR_BUFFER_BIT);
+ program_manager.BindPresentPrograms(smaa_edge_detection_vert.handle,
+ smaa_edge_detection_frag.handle);
+ glDrawArrays(GL_TRIANGLES, 0, 3);
+
+ glBindTextureUnit(0, smaa_edges_tex.handle);
+ glBindTextureUnit(1, smaa_area_tex.handle);
+ glBindTextureUnit(2, smaa_search_tex.handle);
+ glNamedFramebufferTexture(aa_framebuffer.handle, GL_COLOR_ATTACHMENT0,
+ smaa_blend_tex.handle, 0);
+ glClear(GL_COLOR_BUFFER_BIT);
+ program_manager.BindPresentPrograms(smaa_blending_weight_calculation_vert.handle,
+ smaa_blending_weight_calculation_frag.handle);
+ glDrawArrays(GL_TRIANGLES, 0, 3);
+
+ glBindTextureUnit(0, info.display_texture);
+ glBindTextureUnit(1, smaa_blend_tex.handle);
+ glNamedFramebufferTexture(aa_framebuffer.handle, GL_COLOR_ATTACHMENT0,
+ aa_texture.handle, 0);
+ program_manager.BindPresentPrograms(smaa_neighborhood_blending_vert.handle,
+ smaa_neighborhood_blending_frag.handle);
+ glDrawArrays(GL_TRIANGLES, 0, 3);
+ glFrontFace(GL_CW);
+ } break;
+ default:
+ UNREACHABLE();
+ }
+
+ glBindFramebuffer(GL_READ_FRAMEBUFFER, old_read_fb);
+ glBindFramebuffer(GL_DRAW_FRAMEBUFFER, old_draw_fb);
+
+ glBindTextureUnit(0, aa_texture.handle);
+ }
+ glDisablei(GL_SCISSOR_TEST, 0);
+
+ if (Settings::values.scaling_filter.GetValue() == Settings::ScalingFilter::Fsr) {
+ if (!fsr->AreBuffersInitialized()) {
+ fsr->InitBuffers();
+ }
+
+ glBindSampler(0, present_sampler.handle);
+ fsr->Draw(program_manager, layout.screen, info.scaled_width, info.scaled_height, crop);
+ } else {
+ if (fsr->AreBuffersInitialized()) {
+ fsr->ReleaseBuffers();
+ }
+ }
+
+ const std::array ortho_matrix =
+ MakeOrthographicMatrix(static_cast<float>(layout.width), static_cast<float>(layout.height));
+
+ const auto fragment_handle = [this]() {
+ switch (Settings::values.scaling_filter.GetValue()) {
+ case Settings::ScalingFilter::NearestNeighbor:
+ case Settings::ScalingFilter::Bilinear:
+ return present_bilinear_fragment.handle;
+ case Settings::ScalingFilter::Bicubic:
+ return present_bicubic_fragment.handle;
+ case Settings::ScalingFilter::Gaussian:
+ return present_gaussian_fragment.handle;
+ case Settings::ScalingFilter::ScaleForce:
+ return present_scaleforce_fragment.handle;
+ case Settings::ScalingFilter::Fsr:
+ return fsr->GetPresentFragmentProgram().handle;
+ default:
+ return present_bilinear_fragment.handle;
+ }
+ }();
+ program_manager.BindPresentPrograms(present_vertex.handle, fragment_handle);
+ glProgramUniformMatrix3x2fv(present_vertex.handle, ModelViewMatrixLocation, 1, GL_FALSE,
+ ortho_matrix.data());
+
+ f32 left, top, right, bottom;
+ if (Settings::values.scaling_filter.GetValue() == Settings::ScalingFilter::Fsr) {
+ // FSR has already applied the crop, so we just want to render the image
+ // it has produced.
+ left = 0;
+ top = 0;
+ right = 1;
+ bottom = 1;
+ } else {
+ // Apply the precomputed crop.
+ left = crop.left;
+ top = crop.top;
+ right = crop.right;
+ bottom = crop.bottom;
+ }
+
+ // Map the coordinates to the screen.
+ const auto& screen = layout.screen;
+ const auto x = screen.left;
+ const auto y = screen.top;
+ const auto w = screen.GetWidth();
+ const auto h = screen.GetHeight();
+
+ const std::array vertices = {
+ ScreenRectVertex(x, y, left, top),
+ ScreenRectVertex(x + w, y, right, top),
+ ScreenRectVertex(x, y + h, left, bottom),
+ ScreenRectVertex(x + w, y + h, right, bottom),
+ };
+ glNamedBufferSubData(vertex_buffer.handle, 0, sizeof(vertices), std::data(vertices));
+
+ glDisable(GL_FRAMEBUFFER_SRGB);
+ glViewportIndexedf(0, 0.0f, 0.0f, static_cast<GLfloat>(layout.width),
+ static_cast<GLfloat>(layout.height));
+
+ glEnableVertexAttribArray(PositionLocation);
+ glEnableVertexAttribArray(TexCoordLocation);
+ glVertexAttribDivisor(PositionLocation, 0);
+ glVertexAttribDivisor(TexCoordLocation, 0);
+ glVertexAttribFormat(PositionLocation, 2, GL_FLOAT, GL_FALSE,
+ offsetof(ScreenRectVertex, position));
+ glVertexAttribFormat(TexCoordLocation, 2, GL_FLOAT, GL_FALSE,
+ offsetof(ScreenRectVertex, tex_coord));
+ glVertexAttribBinding(PositionLocation, 0);
+ glVertexAttribBinding(TexCoordLocation, 0);
+ if (device.HasVertexBufferUnifiedMemory()) {
+ glBindVertexBuffer(0, 0, 0, sizeof(ScreenRectVertex));
+ glBufferAddressRangeNV(GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV, 0, vertex_buffer_address,
+ sizeof(vertices));
+ } else {
+ glBindVertexBuffer(0, vertex_buffer.handle, 0, sizeof(ScreenRectVertex));
+ }
+
+ if (Settings::values.scaling_filter.GetValue() != Settings::ScalingFilter::NearestNeighbor) {
+ glBindSampler(0, present_sampler.handle);
+ } else {
+ glBindSampler(0, present_sampler_nn.handle);
+ }
+
+ // Update background color before drawing
+ glClearColor(Settings::values.bg_red.GetValue() / 255.0f,
+ Settings::values.bg_green.GetValue() / 255.0f,
+ Settings::values.bg_blue.GetValue() / 255.0f, 1.0f);
+
+ glClear(GL_COLOR_BUFFER_BIT);
+ glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
+
+ // TODO
+ // program_manager.RestoreGuestPipeline();
+}
+
+} // namespace OpenGL
diff --git a/src/video_core/renderer_opengl/gl_blit_screen.h b/src/video_core/renderer_opengl/gl_blit_screen.h
new file mode 100644
index 000000000..13d769958
--- /dev/null
+++ b/src/video_core/renderer_opengl/gl_blit_screen.h
@@ -0,0 +1,110 @@
+// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <memory>
+#include <vector>
+
+#include "core/hle/service/nvnflinger/pixel_format.h"
+#include "video_core/host1x/gpu_device_memory_manager.h"
+#include "video_core/renderer_opengl/gl_fsr.h"
+#include "video_core/renderer_opengl/gl_resource_manager.h"
+
+namespace Layout {
+struct FramebufferLayout;
+}
+
+namespace Tegra {
+struct FramebufferConfig;
+}
+
+namespace OpenGL {
+
+class Device;
+class RasterizerOpenGL;
+class StateTracker;
+
+/// Structure used for storing information about the textures for the Switch screen
+struct TextureInfo {
+ OGLTexture resource;
+ GLsizei width;
+ GLsizei height;
+ GLenum gl_format;
+ GLenum gl_type;
+ Service::android::PixelFormat pixel_format;
+};
+
+/// Structure used for storing information about the display target for the Switch screen
+struct FramebufferTextureInfo {
+ GLuint display_texture{};
+ u32 width;
+ u32 height;
+ u32 scaled_width;
+ u32 scaled_height;
+};
+
+class BlitScreen {
+public:
+ explicit BlitScreen(RasterizerOpenGL& rasterizer,
+ Tegra::MaxwellDeviceMemoryManager& device_memory,
+ StateTracker& state_tracker, ProgramManager& program_manager,
+ Device& device);
+
+ void ConfigureFramebufferTexture(const Tegra::FramebufferConfig& framebuffer);
+
+ /// Draws the emulated screens to the emulator window.
+ void DrawScreen(const Tegra::FramebufferConfig& framebuffer,
+ const Layout::FramebufferLayout& layout);
+
+ void RenderScreenshot(const Tegra::FramebufferConfig& framebuffer);
+
+ /// Loads framebuffer from emulated memory into the active OpenGL texture.
+ FramebufferTextureInfo LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuffer);
+
+ FramebufferTextureInfo PrepareRenderTarget(const Tegra::FramebufferConfig& framebuffer);
+
+private:
+ RasterizerOpenGL& rasterizer;
+ Tegra::MaxwellDeviceMemoryManager& device_memory;
+ StateTracker& state_tracker;
+ ProgramManager& program_manager;
+ Device& device;
+
+ OGLSampler present_sampler;
+ OGLSampler present_sampler_nn;
+ OGLBuffer vertex_buffer;
+ OGLProgram fxaa_vertex;
+ OGLProgram fxaa_fragment;
+ OGLProgram present_vertex;
+ OGLProgram present_bilinear_fragment;
+ OGLProgram present_bicubic_fragment;
+ OGLProgram present_gaussian_fragment;
+ OGLProgram present_scaleforce_fragment;
+
+ /// Display information for Switch screen
+ TextureInfo framebuffer_texture;
+ OGLTexture aa_texture;
+ OGLFramebuffer aa_framebuffer;
+
+ OGLProgram smaa_edge_detection_vert;
+ OGLProgram smaa_blending_weight_calculation_vert;
+ OGLProgram smaa_neighborhood_blending_vert;
+ OGLProgram smaa_edge_detection_frag;
+ OGLProgram smaa_blending_weight_calculation_frag;
+ OGLProgram smaa_neighborhood_blending_frag;
+ OGLTexture smaa_area_tex;
+ OGLTexture smaa_search_tex;
+ OGLTexture smaa_edges_tex;
+ OGLTexture smaa_blend_tex;
+
+ std::unique_ptr<FSR> fsr;
+
+ /// OpenGL framebuffer data
+ std::vector<u8> gl_framebuffer_data;
+
+ // GPU address of the vertex buffer
+ GLuint64EXT vertex_buffer_address = 0;
+};
+
+} // namespace OpenGL
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h
index ee82d9f3a..6eae51ff7 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer.h
@@ -16,6 +16,7 @@
#include "video_core/engines/maxwell_dma.h"
#include "video_core/rasterizer_interface.h"
#include "video_core/renderer_opengl/blit_image.h"
+#include "video_core/renderer_opengl/gl_blit_screen.h"
#include "video_core/renderer_opengl/gl_buffer_cache.h"
#include "video_core/renderer_opengl/gl_device.h"
#include "video_core/renderer_opengl/gl_fence_manager.h"
diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp
index 2b9ebff92..38b0aacf4 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.cpp
+++ b/src/video_core/renderer_opengl/renderer_opengl.cpp
@@ -16,68 +16,16 @@
#include "core/core_timing.h"
#include "core/frontend/emu_window.h"
#include "core/telemetry_session.h"
-#include "video_core/host_shaders/ffx_a_h.h"
-#include "video_core/host_shaders/ffx_fsr1_h.h"
-#include "video_core/host_shaders/full_screen_triangle_vert.h"
-#include "video_core/host_shaders/fxaa_frag.h"
-#include "video_core/host_shaders/fxaa_vert.h"
-#include "video_core/host_shaders/opengl_fidelityfx_fsr_easu_frag.h"
-#include "video_core/host_shaders/opengl_fidelityfx_fsr_frag.h"
-#include "video_core/host_shaders/opengl_fidelityfx_fsr_rcas_frag.h"
-#include "video_core/host_shaders/opengl_present_frag.h"
-#include "video_core/host_shaders/opengl_present_scaleforce_frag.h"
-#include "video_core/host_shaders/opengl_present_vert.h"
-#include "video_core/host_shaders/opengl_smaa_glsl.h"
-#include "video_core/host_shaders/present_bicubic_frag.h"
-#include "video_core/host_shaders/present_gaussian_frag.h"
-#include "video_core/host_shaders/smaa_blending_weight_calculation_frag.h"
-#include "video_core/host_shaders/smaa_blending_weight_calculation_vert.h"
-#include "video_core/host_shaders/smaa_edge_detection_frag.h"
-#include "video_core/host_shaders/smaa_edge_detection_vert.h"
-#include "video_core/host_shaders/smaa_neighborhood_blending_frag.h"
-#include "video_core/host_shaders/smaa_neighborhood_blending_vert.h"
+#include "video_core/renderer_opengl/gl_blit_screen.h"
#include "video_core/renderer_opengl/gl_fsr.h"
#include "video_core/renderer_opengl/gl_rasterizer.h"
#include "video_core/renderer_opengl/gl_shader_manager.h"
#include "video_core/renderer_opengl/gl_shader_util.h"
#include "video_core/renderer_opengl/renderer_opengl.h"
-#include "video_core/smaa_area_tex.h"
-#include "video_core/smaa_search_tex.h"
#include "video_core/textures/decoders.h"
namespace OpenGL {
namespace {
-constexpr GLint PositionLocation = 0;
-constexpr GLint TexCoordLocation = 1;
-constexpr GLint ModelViewMatrixLocation = 0;
-
-struct ScreenRectVertex {
- constexpr ScreenRectVertex(u32 x, u32 y, GLfloat u, GLfloat v)
- : position{{static_cast<GLfloat>(x), static_cast<GLfloat>(y)}}, tex_coord{{u, v}} {}
-
- std::array<GLfloat, 2> position;
- std::array<GLfloat, 2> tex_coord;
-};
-
-/**
- * Defines a 1:1 pixel ortographic projection matrix with (0,0) on the top-left
- * corner and (width, height) on the lower-bottom.
- *
- * The projection part of the matrix is trivial, hence these operations are represented
- * by a 3x2 matrix.
- */
-std::array<GLfloat, 3 * 2> MakeOrthographicMatrix(float width, float height) {
- std::array<GLfloat, 3 * 2> matrix; // Laid out in column-major order
-
- // clang-format off
- matrix[0] = 2.f / width; matrix[2] = 0.f; matrix[4] = -1.f;
- matrix[1] = 0.f; matrix[3] = -2.f / height; matrix[5] = 1.f;
- // Last matrix row is implicitly assumed to be [0, 0, 1].
- // clang-format on
-
- return matrix;
-}
-
const char* GetSource(GLenum source) {
switch (source) {
case GL_DEBUG_SOURCE_API:
@@ -155,7 +103,6 @@ RendererOpenGL::RendererOpenGL(Core::TelemetrySession& telemetry_session_,
glDebugMessageCallback(DebugHandler, nullptr);
}
AddTelemetryFields();
- InitOpenGLObjects();
// Initialize default attributes to match hardware's disabled attributes
GLint max_attribs{};
@@ -167,14 +114,8 @@ RendererOpenGL::RendererOpenGL(Core::TelemetrySession& telemetry_session_,
if (!GLAD_GL_ARB_seamless_cubemap_per_texture && !GLAD_GL_AMD_seamless_cubemap_per_texture) {
glEnable(GL_TEXTURE_CUBE_MAP_SEAMLESS);
}
- // Enable unified vertex attributes and query vertex buffer address when the driver supports it
- if (device.HasVertexBufferUnifiedMemory()) {
- glEnableClientState(GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV);
- glEnableClientState(GL_ELEMENT_ARRAY_UNIFIED_NV);
- glMakeNamedBufferResidentNV(vertex_buffer.handle, GL_READ_ONLY);
- glGetNamedBufferParameterui64vNV(vertex_buffer.handle, GL_BUFFER_GPU_ADDRESS_NV,
- &vertex_buffer_address);
- }
+ blit_screen = std::make_unique<BlitScreen>(rasterizer, device_memory, state_tracker,
+ program_manager, device);
}
RendererOpenGL::~RendererOpenGL() = default;
@@ -187,7 +128,7 @@ void RendererOpenGL::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
RenderScreenshot(*framebuffer);
state_tracker.BindFramebuffer(0);
- DrawScreen(*framebuffer, emu_window.GetFramebufferLayout());
+ blit_screen->DrawScreen(*framebuffer, emu_window.GetFramebufferLayout());
++m_current_frame;
@@ -198,166 +139,6 @@ void RendererOpenGL::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
render_window.OnFrameDisplayed();
}
-FramebufferTextureInfo RendererOpenGL::PrepareRenderTarget(
- const Tegra::FramebufferConfig& framebuffer) {
- // If framebuffer is provided, reload it from memory to a texture
- if (framebuffer_texture.width != static_cast<GLsizei>(framebuffer.width) ||
- framebuffer_texture.height != static_cast<GLsizei>(framebuffer.height) ||
- framebuffer_texture.pixel_format != framebuffer.pixel_format ||
- gl_framebuffer_data.empty()) {
- // Reallocate texture if the framebuffer size has changed.
- // This is expected to not happen very often and hence should not be a
- // performance problem.
- ConfigureFramebufferTexture(framebuffer);
- }
-
- // Load the framebuffer from memory if needed
- return LoadFBToScreenInfo(framebuffer);
-}
-
-FramebufferTextureInfo RendererOpenGL::LoadFBToScreenInfo(
- const Tegra::FramebufferConfig& framebuffer) {
- const VAddr framebuffer_addr{framebuffer.address + framebuffer.offset};
- const auto accelerated_info =
- rasterizer.AccelerateDisplay(framebuffer, framebuffer_addr, framebuffer.stride);
- if (accelerated_info) {
- return *accelerated_info;
- }
-
- // Reset the screen info's display texture to its own permanent texture
- FramebufferTextureInfo info{};
- info.display_texture = framebuffer_texture.resource.handle;
- info.width = framebuffer.width;
- info.height = framebuffer.height;
- info.scaled_width = framebuffer.width;
- info.scaled_height = framebuffer.height;
-
- // TODO(Rodrigo): Read this from HLE
- constexpr u32 block_height_log2 = 4;
- const auto pixel_format{
- VideoCore::Surface::PixelFormatFromGPUPixelFormat(framebuffer.pixel_format)};
- const u32 bytes_per_pixel{VideoCore::Surface::BytesPerBlock(pixel_format)};
- const u64 size_in_bytes{Tegra::Texture::CalculateSize(
- true, bytes_per_pixel, framebuffer.stride, framebuffer.height, 1, block_height_log2, 0)};
- const u8* const host_ptr{device_memory.GetPointer<u8>(framebuffer_addr)};
- const std::span<const u8> input_data(host_ptr, size_in_bytes);
- Tegra::Texture::UnswizzleTexture(gl_framebuffer_data, input_data, bytes_per_pixel,
- framebuffer.width, framebuffer.height, 1, block_height_log2,
- 0);
-
- glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
- glPixelStorei(GL_UNPACK_ROW_LENGTH, static_cast<GLint>(framebuffer.stride));
-
- // Update existing texture
- // TODO: Test what happens on hardware when you change the framebuffer dimensions so that
- // they differ from the LCD resolution.
- // TODO: Applications could theoretically crash yuzu here by specifying too large
- // framebuffer sizes. We should make sure that this cannot happen.
- glTextureSubImage2D(framebuffer_texture.resource.handle, 0, 0, 0, framebuffer.width,
- framebuffer.height, framebuffer_texture.gl_format,
- framebuffer_texture.gl_type, gl_framebuffer_data.data());
-
- glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
-
- return info;
-}
-
-void RendererOpenGL::InitOpenGLObjects() {
- // Create shader programs
- fxaa_vertex = CreateProgram(HostShaders::FXAA_VERT, GL_VERTEX_SHADER);
- fxaa_fragment = CreateProgram(HostShaders::FXAA_FRAG, GL_FRAGMENT_SHADER);
-
- const auto replace_include = [](std::string& shader_source, std::string_view include_name,
- std::string_view include_content) {
- const std::string include_string = fmt::format("#include \"{}\"", include_name);
- const std::size_t pos = shader_source.find(include_string);
- ASSERT(pos != std::string::npos);
- shader_source.replace(pos, include_string.size(), include_content);
- };
-
- const auto SmaaShader = [&](std::string_view specialized_source, GLenum stage) {
- std::string shader_source{specialized_source};
- replace_include(shader_source, "opengl_smaa.glsl", HostShaders::OPENGL_SMAA_GLSL);
- return CreateProgram(shader_source, stage);
- };
-
- smaa_edge_detection_vert = SmaaShader(HostShaders::SMAA_EDGE_DETECTION_VERT, GL_VERTEX_SHADER);
- smaa_edge_detection_frag =
- SmaaShader(HostShaders::SMAA_EDGE_DETECTION_FRAG, GL_FRAGMENT_SHADER);
- smaa_blending_weight_calculation_vert =
- SmaaShader(HostShaders::SMAA_BLENDING_WEIGHT_CALCULATION_VERT, GL_VERTEX_SHADER);
- smaa_blending_weight_calculation_frag =
- SmaaShader(HostShaders::SMAA_BLENDING_WEIGHT_CALCULATION_FRAG, GL_FRAGMENT_SHADER);
- smaa_neighborhood_blending_vert =
- SmaaShader(HostShaders::SMAA_NEIGHBORHOOD_BLENDING_VERT, GL_VERTEX_SHADER);
- smaa_neighborhood_blending_frag =
- SmaaShader(HostShaders::SMAA_NEIGHBORHOOD_BLENDING_FRAG, GL_FRAGMENT_SHADER);
-
- present_vertex = CreateProgram(HostShaders::OPENGL_PRESENT_VERT, GL_VERTEX_SHADER);
- present_bilinear_fragment = CreateProgram(HostShaders::OPENGL_PRESENT_FRAG, GL_FRAGMENT_SHADER);
- present_bicubic_fragment = CreateProgram(HostShaders::PRESENT_BICUBIC_FRAG, GL_FRAGMENT_SHADER);
- present_gaussian_fragment =
- CreateProgram(HostShaders::PRESENT_GAUSSIAN_FRAG, GL_FRAGMENT_SHADER);
- present_scaleforce_fragment =
- CreateProgram(fmt::format("#version 460\n{}", HostShaders::OPENGL_PRESENT_SCALEFORCE_FRAG),
- GL_FRAGMENT_SHADER);
-
- std::string fsr_source{HostShaders::OPENGL_FIDELITYFX_FSR_FRAG};
- replace_include(fsr_source, "ffx_a.h", HostShaders::FFX_A_H);
- replace_include(fsr_source, "ffx_fsr1.h", HostShaders::FFX_FSR1_H);
-
- std::string fsr_easu_frag_source{HostShaders::OPENGL_FIDELITYFX_FSR_EASU_FRAG};
- std::string fsr_rcas_frag_source{HostShaders::OPENGL_FIDELITYFX_FSR_RCAS_FRAG};
- replace_include(fsr_easu_frag_source, "opengl_fidelityfx_fsr.frag", fsr_source);
- replace_include(fsr_rcas_frag_source, "opengl_fidelityfx_fsr.frag", fsr_source);
-
- fsr = std::make_unique<FSR>(HostShaders::FULL_SCREEN_TRIANGLE_VERT, fsr_easu_frag_source,
- fsr_rcas_frag_source);
-
- // Generate presentation sampler
- present_sampler.Create();
- glSamplerParameteri(present_sampler.handle, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glSamplerParameteri(present_sampler.handle, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glSamplerParameteri(present_sampler.handle, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glSamplerParameteri(present_sampler.handle, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- glSamplerParameteri(present_sampler.handle, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
-
- present_sampler_nn.Create();
- glSamplerParameteri(present_sampler_nn.handle, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glSamplerParameteri(present_sampler_nn.handle, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glSamplerParameteri(present_sampler_nn.handle, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glSamplerParameteri(present_sampler_nn.handle, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- glSamplerParameteri(present_sampler_nn.handle, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
-
- // Generate VBO handle for drawing
- vertex_buffer.Create();
-
- // Attach vertex data to VAO
- glNamedBufferData(vertex_buffer.handle, sizeof(ScreenRectVertex) * 4, nullptr, GL_STREAM_DRAW);
-
- // Allocate textures for the screen
- framebuffer_texture.resource.Create(GL_TEXTURE_2D);
-
- const GLuint texture = framebuffer_texture.resource.handle;
- glTextureStorage2D(texture, 1, GL_RGBA8, 1, 1);
-
- // Clear screen to black
- const u8 framebuffer_data[4] = {0, 0, 0, 0};
- glClearTexImage(framebuffer_texture.resource.handle, 0, GL_RGBA, GL_UNSIGNED_BYTE,
- framebuffer_data);
-
- aa_framebuffer.Create();
-
- smaa_area_tex.Create(GL_TEXTURE_2D);
- glTextureStorage2D(smaa_area_tex.handle, 1, GL_RG8, AREATEX_WIDTH, AREATEX_HEIGHT);
- glTextureSubImage2D(smaa_area_tex.handle, 0, 0, 0, AREATEX_WIDTH, AREATEX_HEIGHT, GL_RG,
- GL_UNSIGNED_BYTE, areaTexBytes);
- smaa_search_tex.Create(GL_TEXTURE_2D);
- glTextureStorage2D(smaa_search_tex.handle, 1, GL_R8, SEARCHTEX_WIDTH, SEARCHTEX_HEIGHT);
- glTextureSubImage2D(smaa_search_tex.handle, 0, 0, 0, SEARCHTEX_WIDTH, SEARCHTEX_HEIGHT, GL_RED,
- GL_UNSIGNED_BYTE, searchTexBytes);
-}
-
void RendererOpenGL::AddTelemetryFields() {
const char* const gl_version{reinterpret_cast<char const*>(glGetString(GL_VERSION))};
const char* const gpu_vendor{reinterpret_cast<char const*>(glGetString(GL_VENDOR))};
@@ -373,283 +154,6 @@ void RendererOpenGL::AddTelemetryFields() {
telemetry_session.AddField(user_system, "GPU_OpenGL_Version", std::string(gl_version));
}
-void RendererOpenGL::ConfigureFramebufferTexture(const Tegra::FramebufferConfig& framebuffer) {
- framebuffer_texture.width = framebuffer.width;
- framebuffer_texture.height = framebuffer.height;
- framebuffer_texture.pixel_format = framebuffer.pixel_format;
-
- const auto pixel_format{
- VideoCore::Surface::PixelFormatFromGPUPixelFormat(framebuffer.pixel_format)};
- const u32 bytes_per_pixel{VideoCore::Surface::BytesPerBlock(pixel_format)};
- gl_framebuffer_data.resize(framebuffer_texture.width * framebuffer_texture.height *
- bytes_per_pixel);
-
- GLint internal_format;
- switch (framebuffer.pixel_format) {
- case Service::android::PixelFormat::Rgba8888:
- internal_format = GL_RGBA8;
- framebuffer_texture.gl_format = GL_RGBA;
- framebuffer_texture.gl_type = GL_UNSIGNED_INT_8_8_8_8_REV;
- break;
- case Service::android::PixelFormat::Rgb565:
- internal_format = GL_RGB565;
- framebuffer_texture.gl_format = GL_RGB;
- framebuffer_texture.gl_type = GL_UNSIGNED_SHORT_5_6_5;
- break;
- default:
- internal_format = GL_RGBA8;
- framebuffer_texture.gl_format = GL_RGBA;
- framebuffer_texture.gl_type = GL_UNSIGNED_INT_8_8_8_8_REV;
- // UNIMPLEMENTED_MSG("Unknown framebuffer pixel format: {}",
- // static_cast<u32>(framebuffer.pixel_format));
- break;
- }
-
- framebuffer_texture.resource.Release();
- framebuffer_texture.resource.Create(GL_TEXTURE_2D);
- glTextureStorage2D(framebuffer_texture.resource.handle, 1, internal_format,
- framebuffer_texture.width, framebuffer_texture.height);
- aa_texture.Release();
- aa_texture.Create(GL_TEXTURE_2D);
- glTextureStorage2D(aa_texture.handle, 1, GL_RGBA16F,
- Settings::values.resolution_info.ScaleUp(framebuffer_texture.width),
- Settings::values.resolution_info.ScaleUp(framebuffer_texture.height));
- glNamedFramebufferTexture(aa_framebuffer.handle, GL_COLOR_ATTACHMENT0, aa_texture.handle, 0);
- smaa_edges_tex.Release();
- smaa_edges_tex.Create(GL_TEXTURE_2D);
- glTextureStorage2D(smaa_edges_tex.handle, 1, GL_RG16F,
- Settings::values.resolution_info.ScaleUp(framebuffer_texture.width),
- Settings::values.resolution_info.ScaleUp(framebuffer_texture.height));
- smaa_blend_tex.Release();
- smaa_blend_tex.Create(GL_TEXTURE_2D);
- glTextureStorage2D(smaa_blend_tex.handle, 1, GL_RGBA16F,
- Settings::values.resolution_info.ScaleUp(framebuffer_texture.width),
- Settings::values.resolution_info.ScaleUp(framebuffer_texture.height));
-}
-
-void RendererOpenGL::DrawScreen(const Tegra::FramebufferConfig& framebuffer,
- const Layout::FramebufferLayout& layout) {
- FramebufferTextureInfo info = PrepareRenderTarget(framebuffer);
- const auto crop = Tegra::NormalizeCrop(framebuffer, info.width, info.height);
-
- // TODO: Signal state tracker about these changes
- state_tracker.NotifyScreenDrawVertexArray();
- state_tracker.NotifyPolygonModes();
- state_tracker.NotifyViewport0();
- state_tracker.NotifyScissor0();
- state_tracker.NotifyColorMask(0);
- state_tracker.NotifyBlend0();
- state_tracker.NotifyFramebuffer();
- state_tracker.NotifyFrontFace();
- state_tracker.NotifyCullTest();
- state_tracker.NotifyDepthTest();
- state_tracker.NotifyStencilTest();
- state_tracker.NotifyPolygonOffset();
- state_tracker.NotifyRasterizeEnable();
- state_tracker.NotifyFramebufferSRGB();
- state_tracker.NotifyLogicOp();
- state_tracker.NotifyClipControl();
- state_tracker.NotifyAlphaTest();
-
- state_tracker.ClipControl(GL_LOWER_LEFT, GL_ZERO_TO_ONE);
-
- glEnable(GL_CULL_FACE);
- glDisable(GL_COLOR_LOGIC_OP);
- glDisable(GL_DEPTH_TEST);
- glDisable(GL_STENCIL_TEST);
- glDisable(GL_POLYGON_OFFSET_FILL);
- glDisable(GL_RASTERIZER_DISCARD);
- glDisable(GL_ALPHA_TEST);
- glDisablei(GL_BLEND, 0);
- glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
- glCullFace(GL_BACK);
- glFrontFace(GL_CW);
- glColorMaski(0, GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
- glDepthRangeIndexed(0, 0.0, 0.0);
-
- glBindTextureUnit(0, info.display_texture);
-
- auto anti_aliasing = Settings::values.anti_aliasing.GetValue();
- if (anti_aliasing >= Settings::AntiAliasing::MaxEnum) {
- LOG_ERROR(Render_OpenGL, "Invalid antialiasing option selected {}", anti_aliasing);
- anti_aliasing = Settings::AntiAliasing::None;
- Settings::values.anti_aliasing.SetValue(anti_aliasing);
- }
-
- if (anti_aliasing != Settings::AntiAliasing::None) {
- glEnablei(GL_SCISSOR_TEST, 0);
- auto scissor_width = Settings::values.resolution_info.ScaleUp(framebuffer_texture.width);
- auto viewport_width = static_cast<GLfloat>(scissor_width);
- auto scissor_height = Settings::values.resolution_info.ScaleUp(framebuffer_texture.height);
- auto viewport_height = static_cast<GLfloat>(scissor_height);
-
- glScissorIndexed(0, 0, 0, scissor_width, scissor_height);
- glViewportIndexedf(0, 0.0f, 0.0f, viewport_width, viewport_height);
-
- glBindSampler(0, present_sampler.handle);
- GLint old_read_fb;
- GLint old_draw_fb;
- glGetIntegerv(GL_READ_FRAMEBUFFER_BINDING, &old_read_fb);
- glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &old_draw_fb);
-
- switch (anti_aliasing) {
- case Settings::AntiAliasing::Fxaa: {
- program_manager.BindPresentPrograms(fxaa_vertex.handle, fxaa_fragment.handle);
- glBindFramebuffer(GL_DRAW_FRAMEBUFFER, aa_framebuffer.handle);
- glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
- } break;
- case Settings::AntiAliasing::Smaa: {
- glClearColor(0, 0, 0, 0);
- glFrontFace(GL_CCW);
- glBindFramebuffer(GL_DRAW_FRAMEBUFFER, aa_framebuffer.handle);
- glBindSampler(1, present_sampler.handle);
- glBindSampler(2, present_sampler.handle);
-
- glNamedFramebufferTexture(aa_framebuffer.handle, GL_COLOR_ATTACHMENT0,
- smaa_edges_tex.handle, 0);
- glClear(GL_COLOR_BUFFER_BIT);
- program_manager.BindPresentPrograms(smaa_edge_detection_vert.handle,
- smaa_edge_detection_frag.handle);
- glDrawArrays(GL_TRIANGLES, 0, 3);
-
- glBindTextureUnit(0, smaa_edges_tex.handle);
- glBindTextureUnit(1, smaa_area_tex.handle);
- glBindTextureUnit(2, smaa_search_tex.handle);
- glNamedFramebufferTexture(aa_framebuffer.handle, GL_COLOR_ATTACHMENT0,
- smaa_blend_tex.handle, 0);
- glClear(GL_COLOR_BUFFER_BIT);
- program_manager.BindPresentPrograms(smaa_blending_weight_calculation_vert.handle,
- smaa_blending_weight_calculation_frag.handle);
- glDrawArrays(GL_TRIANGLES, 0, 3);
-
- glBindTextureUnit(0, info.display_texture);
- glBindTextureUnit(1, smaa_blend_tex.handle);
- glNamedFramebufferTexture(aa_framebuffer.handle, GL_COLOR_ATTACHMENT0,
- aa_texture.handle, 0);
- program_manager.BindPresentPrograms(smaa_neighborhood_blending_vert.handle,
- smaa_neighborhood_blending_frag.handle);
- glDrawArrays(GL_TRIANGLES, 0, 3);
- glFrontFace(GL_CW);
- } break;
- default:
- UNREACHABLE();
- }
-
- glBindFramebuffer(GL_READ_FRAMEBUFFER, old_read_fb);
- glBindFramebuffer(GL_DRAW_FRAMEBUFFER, old_draw_fb);
-
- glBindTextureUnit(0, aa_texture.handle);
- }
- glDisablei(GL_SCISSOR_TEST, 0);
-
- if (Settings::values.scaling_filter.GetValue() == Settings::ScalingFilter::Fsr) {
- if (!fsr->AreBuffersInitialized()) {
- fsr->InitBuffers();
- }
-
- glBindSampler(0, present_sampler.handle);
- fsr->Draw(program_manager, layout.screen, info.scaled_width, info.scaled_height, crop);
- } else {
- if (fsr->AreBuffersInitialized()) {
- fsr->ReleaseBuffers();
- }
- }
-
- const std::array ortho_matrix =
- MakeOrthographicMatrix(static_cast<float>(layout.width), static_cast<float>(layout.height));
-
- const auto fragment_handle = [this]() {
- switch (Settings::values.scaling_filter.GetValue()) {
- case Settings::ScalingFilter::NearestNeighbor:
- case Settings::ScalingFilter::Bilinear:
- return present_bilinear_fragment.handle;
- case Settings::ScalingFilter::Bicubic:
- return present_bicubic_fragment.handle;
- case Settings::ScalingFilter::Gaussian:
- return present_gaussian_fragment.handle;
- case Settings::ScalingFilter::ScaleForce:
- return present_scaleforce_fragment.handle;
- case Settings::ScalingFilter::Fsr:
- return fsr->GetPresentFragmentProgram().handle;
- default:
- return present_bilinear_fragment.handle;
- }
- }();
- program_manager.BindPresentPrograms(present_vertex.handle, fragment_handle);
- glProgramUniformMatrix3x2fv(present_vertex.handle, ModelViewMatrixLocation, 1, GL_FALSE,
- ortho_matrix.data());
-
- f32 left, top, right, bottom;
- if (Settings::values.scaling_filter.GetValue() == Settings::ScalingFilter::Fsr) {
- // FSR has already applied the crop, so we just want to render the image
- // it has produced.
- left = 0;
- top = 0;
- right = 1;
- bottom = 1;
- } else {
- // Apply the precomputed crop.
- left = crop.left;
- top = crop.top;
- right = crop.right;
- bottom = crop.bottom;
- }
-
- // Map the coordinates to the screen.
- const auto& screen = layout.screen;
- const auto x = screen.left;
- const auto y = screen.top;
- const auto w = screen.GetWidth();
- const auto h = screen.GetHeight();
-
- const std::array vertices = {
- ScreenRectVertex(x, y, left, top),
- ScreenRectVertex(x + w, y, right, top),
- ScreenRectVertex(x, y + h, left, bottom),
- ScreenRectVertex(x + w, y + h, right, bottom),
- };
- glNamedBufferSubData(vertex_buffer.handle, 0, sizeof(vertices), std::data(vertices));
-
- glDisable(GL_FRAMEBUFFER_SRGB);
- glViewportIndexedf(0, 0.0f, 0.0f, static_cast<GLfloat>(layout.width),
- static_cast<GLfloat>(layout.height));
-
- glEnableVertexAttribArray(PositionLocation);
- glEnableVertexAttribArray(TexCoordLocation);
- glVertexAttribDivisor(PositionLocation, 0);
- glVertexAttribDivisor(TexCoordLocation, 0);
- glVertexAttribFormat(PositionLocation, 2, GL_FLOAT, GL_FALSE,
- offsetof(ScreenRectVertex, position));
- glVertexAttribFormat(TexCoordLocation, 2, GL_FLOAT, GL_FALSE,
- offsetof(ScreenRectVertex, tex_coord));
- glVertexAttribBinding(PositionLocation, 0);
- glVertexAttribBinding(TexCoordLocation, 0);
- if (device.HasVertexBufferUnifiedMemory()) {
- glBindVertexBuffer(0, 0, 0, sizeof(ScreenRectVertex));
- glBufferAddressRangeNV(GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV, 0, vertex_buffer_address,
- sizeof(vertices));
- } else {
- glBindVertexBuffer(0, vertex_buffer.handle, 0, sizeof(ScreenRectVertex));
- }
-
- if (Settings::values.scaling_filter.GetValue() != Settings::ScalingFilter::NearestNeighbor) {
- glBindSampler(0, present_sampler.handle);
- } else {
- glBindSampler(0, present_sampler_nn.handle);
- }
-
- // Update background color before drawing
- glClearColor(Settings::values.bg_red.GetValue() / 255.0f,
- Settings::values.bg_green.GetValue() / 255.0f,
- Settings::values.bg_blue.GetValue() / 255.0f, 1.0f);
-
- glClear(GL_COLOR_BUFFER_BIT);
- glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
-
- // TODO
- // program_manager.RestoreGuestPipeline();
-}
-
void RendererOpenGL::RenderScreenshot(const Tegra::FramebufferConfig& framebuffer) {
if (!renderer_settings.screenshot_requested) {
return;
@@ -672,7 +176,7 @@ void RendererOpenGL::RenderScreenshot(const Tegra::FramebufferConfig& framebuffe
glRenderbufferStorage(GL_RENDERBUFFER, GL_SRGB8, layout.width, layout.height);
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, renderbuffer);
- DrawScreen(framebuffer, layout);
+ blit_screen->DrawScreen(framebuffer, layout);
glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
glPixelStorei(GL_PACK_ROW_LENGTH, 0);
diff --git a/src/video_core/renderer_opengl/renderer_opengl.h b/src/video_core/renderer_opengl/renderer_opengl.h
index 3a83a9b78..23aff055a 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.h
+++ b/src/video_core/renderer_opengl/renderer_opengl.h
@@ -25,38 +25,13 @@ namespace Core::Frontend {
class EmuWindow;
}
-namespace Core::Memory {
-class Memory;
-}
-
-namespace Layout {
-struct FramebufferLayout;
-}
-
namespace Tegra {
class GPU;
}
namespace OpenGL {
-/// Structure used for storing information about the textures for the Switch screen
-struct TextureInfo {
- OGLTexture resource;
- GLsizei width;
- GLsizei height;
- GLenum gl_format;
- GLenum gl_type;
- Service::android::PixelFormat pixel_format;
-};
-
-/// Structure used for storing information about the display target for the Switch screen
-struct FramebufferTextureInfo {
- GLuint display_texture{};
- u32 width;
- u32 height;
- u32 scaled_width;
- u32 scaled_height;
-};
+class BlitScreen;
class RendererOpenGL final : public VideoCore::RendererBase {
public:
@@ -77,24 +52,9 @@ public:
}
private:
- /// Initializes the OpenGL state and creates persistent objects.
- void InitOpenGLObjects();
-
void AddTelemetryFields();
-
- void ConfigureFramebufferTexture(const Tegra::FramebufferConfig& framebuffer);
-
- /// Draws the emulated screens to the emulator window.
- void DrawScreen(const Tegra::FramebufferConfig& framebuffer,
- const Layout::FramebufferLayout& layout);
-
void RenderScreenshot(const Tegra::FramebufferConfig& framebuffer);
- /// Loads framebuffer from emulated memory into the active OpenGL texture.
- FramebufferTextureInfo LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuffer);
-
- FramebufferTextureInfo PrepareRenderTarget(const Tegra::FramebufferConfig& framebuffer);
-
Core::TelemetrySession& telemetry_session;
Core::Frontend::EmuWindow& emu_window;
Tegra::MaxwellDeviceMemoryManager& device_memory;
@@ -104,43 +64,9 @@ private:
StateTracker state_tracker;
ProgramManager program_manager;
RasterizerOpenGL rasterizer;
-
- // OpenGL object IDs
- OGLSampler present_sampler;
- OGLSampler present_sampler_nn;
- OGLBuffer vertex_buffer;
- OGLProgram fxaa_vertex;
- OGLProgram fxaa_fragment;
- OGLProgram present_vertex;
- OGLProgram present_bilinear_fragment;
- OGLProgram present_bicubic_fragment;
- OGLProgram present_gaussian_fragment;
- OGLProgram present_scaleforce_fragment;
OGLFramebuffer screenshot_framebuffer;
- // GPU address of the vertex buffer
- GLuint64EXT vertex_buffer_address = 0;
-
- /// Display information for Switch screen
- TextureInfo framebuffer_texture;
- OGLTexture aa_texture;
- OGLFramebuffer aa_framebuffer;
-
- OGLProgram smaa_edge_detection_vert;
- OGLProgram smaa_blending_weight_calculation_vert;
- OGLProgram smaa_neighborhood_blending_vert;
- OGLProgram smaa_edge_detection_frag;
- OGLProgram smaa_blending_weight_calculation_frag;
- OGLProgram smaa_neighborhood_blending_frag;
- OGLTexture smaa_area_tex;
- OGLTexture smaa_search_tex;
- OGLTexture smaa_edges_tex;
- OGLTexture smaa_blend_tex;
-
- std::unique_ptr<FSR> fsr;
-
- /// OpenGL framebuffer data
- std::vector<u8> gl_framebuffer_data;
+ std::unique_ptr<BlitScreen> blit_screen;
};
} // namespace OpenGL